Every time I've been to an art museum (and this is a handful, not just SFMOMA), there has been a person or two in a room with some, well, art hanging on the wall. They had notebook of the appropriate paper medium and art supplies and were copying the existing work.
Copying of existing works is part of how an art student learns. That this one happens to be a math model at its core is an interesting philosophical problem. The other people's work to serve as your training set is exactly what art students do - and the works they copied and the works that they have yet to produce are not royalty encumbered.
Nor should a mathematical model. It happens that the developers working on this problem have gotten it so that it can do its learning and creation many times faster than an art student in a gallery... but it still can't get hands and faces right.
> The other people's work to serve as your training set is exactly what art students do
“Training” an art student and training an AI model are vastly different, and your equating the two is, frankly, nonsensical and absurd.
An art student isn’t a trivial weighted model capable only of mapping stolen text prompts to stolen image representations of them.
> It happens that the developers working on this problem have gotten it so that it can do its learning and creation many times faster than an art student in a gallery
It hasn’t learned anything.
It correlates stolen textual descriptions with stolen images, and then regurgitates mash-ups of the same.
This type of AI model cannot produce anything other than purely derivative work stolen from others.
When it comes to playing around in blender - my designs are obviously derivative of others - do I need to credit those artists? Even the ones that I don't remember more than a "I saw this print at a comic art show once..."
How original does my own work have to be before it isn't a mashup of stolen images that I half remember?
> If I was to dabble in sci-fi art and made something that fit in the art style of Steward Cowley … do I need to credit the art?
Probably, yes.
> When it comes to playing around in blender - my designs are obviously derivative of others - do I need to credit those artists?
Again, probably, but nobody is likely to care if you’re not actually selling your work.
> Even the ones that I don't remember more than a "I saw this print at a comic art show once..."
Then that’s not the prompt you should be starting with if your goal is to produce an original work.
> How original does my own work have to be before it isn't a mashup of stolen images that I half remember?
How original does it have to be before it’s not plagiarism?
Now, remove your ability for individual creativity, such that you cannot come up with an original idea. All you can do is plagiarize.
That’s the difference, here. This isn’t an AI trained to have creative thought, a genuine understanding of what it’s making, and original ideas. It’s an AI trained to regurgitate mashups of plagiarized works based on weighted correlation between the prompt and the (also plagiarized) descriptions of the works it’s regurgitating.
This is not something new. https://www.realistartresource.com/the-tradition-of-copying
Copying of existing works is part of how an art student learns. That this one happens to be a math model at its core is an interesting philosophical problem. The other people's work to serve as your training set is exactly what art students do - and the works they copied and the works that they have yet to produce are not royalty encumbered.
Nor should a mathematical model. It happens that the developers working on this problem have gotten it so that it can do its learning and creation many times faster than an art student in a gallery... but it still can't get hands and faces right.