>to assuage my fears about the obvious conflict of interests for the core Godot developers.
from my understanding, this is simply godot developers making a separate company for things that can never be open sourced to begin with. What conflict of interest exists now that wouldn't for people who want to champion their own engine?
If your scope was to create a game on PC for Godot, nothing changed. If it was to get a game on console, this may have made life much easier for you. If Microsoft or Epic wanted to aquire the engine for themselves, it would have happened with or without W4 games
There's an obvious economic incentive to put more than just the promised bare necessities behind proprietary lockins tied to the company. I'm absolutely not saying the devs are malicious or greedy or planning to do that, but following such incentives is the whole raison d'être for venture capital that's now backing them.
from my understanding, this is simply godot developers making a separate company for things that can never be open sourced to begin with. What conflict of interest exists now that wouldn't for people who want to champion their own engine?
If your scope was to create a game on PC for Godot, nothing changed. If it was to get a game on console, this may have made life much easier for you. If Microsoft or Epic wanted to aquire the engine for themselves, it would have happened with or without W4 games