There was a strong software engineering and project management streak to the course when I was on it; you were taught that code was written for a purpose and for an end user, and that you should be aiming at that target. You could have written a game or a graphics demo if you could have justified it, but you had to actually produce what you could argue somebody wanted.
Frankly, for a relatively vocational course, I think that was the right balance. If they want to play then let them but teach them the discipline of producing to a spec too.
Frankly, for a relatively vocational course, I think that was the right balance. If they want to play then let them but teach them the discipline of producing to a spec too.