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If the designers wanted the game to end at level 29 they could have forced the game to end there. They didn't, instead programming a game that allows users to get continue indefinitely even if the designers themselves were unable to pass level 29.

Sure you could make a no hypertapping or rolling category for Tetris. Calling better techniques a glitch seems wrong, though speed runners often disagree on what exactly constitutes a "glitch" anyway.



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