I think the drug fans pretty much figured it all out with set and setting. Video games make it really obvious.
No matter what advances or crapifications they do to gaming, we will always say they were better in the 90s, and we will likely never get bored with the rare times everyone actually has time off to play pen and paper games.
DnD and WoD have not had any major technical advances, and everyone is still excited when a new book comes out, stories and friends don't get old.
Sci-fi is not about tech development. It's about how the whole rest of the world responds to the tech development. That's what makes an exciting story.
The tech industry right now has almost no context, most developers really do seem more interested in making the best code they can, as an isolated standalone object, rather than making the code that fits the context as best they can, even if that means giving up on any kind of "Every part is necessary" logical structure.
No matter what advances or crapifications they do to gaming, we will always say they were better in the 90s, and we will likely never get bored with the rare times everyone actually has time off to play pen and paper games.
DnD and WoD have not had any major technical advances, and everyone is still excited when a new book comes out, stories and friends don't get old.
Sci-fi is not about tech development. It's about how the whole rest of the world responds to the tech development. That's what makes an exciting story.
The tech industry right now has almost no context, most developers really do seem more interested in making the best code they can, as an isolated standalone object, rather than making the code that fits the context as best they can, even if that means giving up on any kind of "Every part is necessary" logical structure.