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As a user of this app and long-time admirer of the developer behind it (co-creator of the fantastic Paper drawing app for iPad), maybe it would help the conversation if I illustrate my daily encounter with this UI.

I’ve been trying to limit the days on which I eat unhealthy foods to Fridays and Saturdays (yay, it’s Friday!). I’m good at sticking to plans like that without help from an app, but when I gave “Habits” a quick spin, I admired its mission to provide a playful, game-like alternative in the sea of habit tracking apps.

Once a day (except Fri & Sat) it sends me a notification. Tapping it launches the app straight to that “checkbox”. While the description in the post may make it seem like this is too long of an interaction, I promise you that it really isn’t, and that the haptics and animation are indeed a satisfying experience. So satisfying in fact that I stuck with the app even though I’m certain I’d follow through on my challenge without it.

(That certainty, btw, comes from how I personally have set up habits like this for over a decade, with help from a mental trick somewhat adjacent to a mind palace/loci[1] to track and reward follow-through. I bring this up because I have often thought that it might be possible to bring the power of these rewarding mental models to a broader audience via an app. And to some extent that’s what Habit accomplishes via its unique approach. The haptics and emotional resonance of the “checkbox” are a little Pavlovian mental & sensory reward for completing one’s goal. And they lead the user to a playful/gamified representation of their progress through their habit, in the form of a small, abstract 3D scene that gradually builds as you continue sticking to your goal. If I’m in a rush, I ignore that scene. But I always enjoy tapping the notification and checking off the day’s accomplishment.)

As a designer, I could maybe quibble over details of the interaction or visual style (which is customizable btw via a season of themes — another unique component) but as a a user I’m simply excited to have this app as part of my routine, thankful that someone is daring a different approach to app design, and curious to see if there will be more apps that might introduce a wider audience to the mental hacks I’ve found useful for a long time.

If you’ve read this far, I’d encourage you to check out some of the other posts on Andy.works, incl. a great retrospective on Paper’s creation[2], as well as background on the developer’s philosophy behind the “Not Boring” suite of apps[3]. Lastly, here’s the App Store link if you want to give the interaction a try (I promise I have no affiliation): https://apps.apple.com/us/app/not-boring-habits/id1593891243

[1] https://en.wikipedia.org/wiki/Method_of_loci [2] https://www.andy.works/words/paper-at-10 [3] https://www.andy.works/words/here-we-go




This is great, Alex! I didn't write about it in this article, but much of the app is based on leading behavioral science advice for building new habits. It's great to hear stories like yours to show that something that looks and feels great can also work really well too. — Andy




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