This can become a real problem in game development these days, especially in the mobile/F2P world.
A focus on analytics can lead to ignoring something that should be obvious but can't be backed up by data - e.g. 'the weapons don't feel fun'
This can become a real problem in game development these days, especially in the mobile/F2P world.
A focus on analytics can lead to ignoring something that should be obvious but can't be backed up by data - e.g. 'the weapons don't feel fun'