Not remotely similar to Path of Exile and that comparison reveals inexperience in the field.
Diablo Immoral is a very thinly veiled Lost Ark clone gacha game reskinned as a simplified diablo 3. There is very little meaningful feeling to loot. The skills are all really simple and there's just a couple different builds to pick between that it even lays it out for you. It hand holds you all the way through to the point of being bottable with an auto-clicker.
You can't do any of that in Path of Exile and you find meaningful items all the way throughout the game at every step of the way and your build truly your own if you want it to be at every step of the way. Then the content itself has great variety and there is extensive challenge to it.
I haven't gotten to end-game in diablo immoral but I wouldn't be surprised if it's literally a direct clone of end-game lost ark but simpler and basically hard stops you if you don't pay for legendary gem upgrades on every piece of gear. And at that point there really is nothing to the game at all. It's pay us money to beat the monster. No technical skills no build depth no variety of equipment. It's your 5 star gacha rolls or no dice.
Even at level 40 now I'm experiencing serious content rot. There's just nothing to the game at all. It is such a thin veil it's easy to see through instantaneously. It's the same as Lost Ark. Do this auto-generated dungeon from this town portal in town or do that one. They're all the same thing with very little variation. But you don't even get anything out of them meaningful. You either get a very obviously rapidly declining EXP curve or a tiny bit of loot (unless you bring those precious legendary crests!)
Diablo Immoral is a very thinly veiled Lost Ark clone gacha game reskinned as a simplified diablo 3. There is very little meaningful feeling to loot. The skills are all really simple and there's just a couple different builds to pick between that it even lays it out for you. It hand holds you all the way through to the point of being bottable with an auto-clicker.
You can't do any of that in Path of Exile and you find meaningful items all the way throughout the game at every step of the way and your build truly your own if you want it to be at every step of the way. Then the content itself has great variety and there is extensive challenge to it.
I haven't gotten to end-game in diablo immoral but I wouldn't be surprised if it's literally a direct clone of end-game lost ark but simpler and basically hard stops you if you don't pay for legendary gem upgrades on every piece of gear. And at that point there really is nothing to the game at all. It's pay us money to beat the monster. No technical skills no build depth no variety of equipment. It's your 5 star gacha rolls or no dice.
Even at level 40 now I'm experiencing serious content rot. There's just nothing to the game at all. It is such a thin veil it's easy to see through instantaneously. It's the same as Lost Ark. Do this auto-generated dungeon from this town portal in town or do that one. They're all the same thing with very little variation. But you don't even get anything out of them meaningful. You either get a very obviously rapidly declining EXP curve or a tiny bit of loot (unless you bring those precious legendary crests!)