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Very interesting. Like the sibling comment, I'm also curious about your API for this.

I've been using Unity in a similar way but with Luau (a gradually typed Lua by Roblox) for the API. It's been very educational to treat Unity as a box like this, and I've been making the Luau API very high-level, often following Roblox patterns (more coarsely grained).

As a side-effect of this separation, it's also refreshing to have the option to make everything work with other engines.




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