The really simple way is to just pass a delta milliseconds to each system so it can simulate the right amount of time.
But yeah, it was wild how DS2 at 60fps fundamentally altered a lot of things like weapon durability and jump distance.
The really simple way is to just pass a delta milliseconds to each system so it can simulate the right amount of time.
But yeah, it was wild how DS2 at 60fps fundamentally altered a lot of things like weapon durability and jump distance.