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Diffs aren't impossible over UDP. The client should be sending to the server which states it has locally, along with inputs. Then since the server has a (potentially non-exhaustive) list of recent states it knows the client has seen, it can choose to make a diff against the most recent of those and tell the client which state the diff is against. Then the client and server just need to keep a small buffer of pre-diff-encoded packets sent/received.


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