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You can't compare seeing human beings interacting in a "true 3D", real-life setting to the same thing happening on a screen. You don't get depth perception, and there are artifacts of recording in video and audio (even in modern HD shows) that make a real-life scene distinctly different. I don't know scientifically how that's important, I just know there's a difference. You know there's a difference if you ever see someone on TV and then see them in real life for the first time.

A remote doesn't explore causality inside the media, it's only exploring "when I press a certain button it will switch to a different show which is not of my choosing and which I can't predict". They might correllate pressing the same numbers with the same show at the same time of the day. The "camera angle" interactivity in live theater doesn't get into causality at all, just different ways you can look at or listen to a scene, but in videogames causality is rarely so random.

Think of it at a very basic, I-don't-know-what-TV-or-videogames-are level: I press the channel up button on the remote, the image suddenly changes to something entirely different. If I do this a few hours later, the former image and the latter image are entirely different from before. Let's even assume I'm watching Netflix and I've figured out how to navigate menus: the menu is interactive, but the media I'm watching doesn't give me any control over what's happening inside the media. In a videogame, if I press a button a character will move, a gun will shoot, a menu will open. If I do the same thing a few hours from now, the same thing will happen. A different thing might happen in a predictable context: if my dude is in front of a wall he might climb the wall rather than jump when I press A, it's generally bad design to allow otherwise. The link between cause and effect is much more clear, and my role as an agent of cause is much more clear as well.



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