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I played this game after hearing so much about it and… it is quite boring to be honest. It is an experience for sure but I’m the kind of gamer who gets _extremely_ bored if there is no interesting gameplay. Another example is undertale which is critically acclaimed but is just unplayable for me.



This is why I typically refer to it as 'digital art' more than 'game'. (See my other comment on that).

It's not a roller coaster park, it's a museum exhibit or a gallery opening. That's not an insult- lots of people really like museums and art galleries. But have you ever witnessed someone dragged to one of those when they clearly have no interest in being there?


One thing about TSP is that even if you think it's not the best treatment of a game that talks about itself out loud, it is the only game that talks about itself out loud. If you weren't looking for such a game in the first place, then that's another matter.

(Bastion sort of does, but on an object rather than meta level.)


I didn’t like the Stanley parable. Undertake had bullet hell gameplay. That seems hugely different? I found it’s aesthetic to be kind of annoying personally.


The bullet thing felt more like a gimmick than actual gameplay tbh


I'm not a big Undertale fan myself (and certainly not a big Toby Fox fan), but I think the bullet hell gameplay was anything but a gimmeck. Traditional RPG combat simply wouldn't work in Undertale, it would be immensely more boring had there been such a low skill ceiling for a pacifist playthrough. Not sure what traditional RPGs you're playing, but Undertale is anything but boring. Unfunny? Sure, it heavily depends on your sense of humor. Kitschy? Indeed, it inherits that from it's roots in Homestuck. But calling it boring doesn't quite line up, in my head at least.




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