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It's a mile and four intervening windows all activated via focus-follows-mouse away.

On Macs, fer love of Pete, the Mile High Menu ... is on the other display.

Menus just f@cking suck anyway. I've canned my browser menus via Vimperator (on Firefox / Iceweasel). Sure, I'm a power user and I know what I want to do and I've got finger memory five miles deep (plus command completion). So suck on that teat.

Fipp's Law optimizes for one case: mouse navigation. Sure, it's nice to have a big fat landing zone, when you need it. But often you don't, and the optimization unambiguously and indisputably breaks numerous other optimizations. Which frankly I care a whole f@ck of a lot more for.

We're talking about desktop (or large laptop) displays here. For tablets and small-factor handhelds, there are other considerations. Which is why UI design is complicated and a task and disipline worthy of research and nuanced understanding.

The 1980s were 30 years ago. Go ahead and pop up a 512x342 window on your desktop. On my not-extravagant dual-head display, I can stack those up 6.5 across and three high. With window decorations.

Y'know, I credit Jobs with some good stuff, and he was nothing if not persistent in believing what he believed in. But some things really have to go.



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