I don't know what it's like for other Javascript-based environments, but in mine it looks like this:
Mars.load("olympusmons.js");
var app = new Mars.UIApplication().init(1280, 720);
app.setBackgroundColour(0xFFFFFFFF);
app.startRenderThread();
var scene = new Mars.UIScene().init(app);
app.addScene(scene);
var surface = new Mars.UISurface().init(app);
surface.setSize(300, 200);
surface.setColour(0xFFFFFFFF);
var texture = surface.getTexture();
texture.setBackgroundColour(0xFF0000FF);
texture.setPixel(150, 100, 0x000000FF);