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It's "mature". So it's well understood, documented, used in libraries, has guides all over the place and relatively few bugs.

It unlocks a number of nice to haves over WebGL 1 which improve usability, quality and performance. As Safari was the last stand out developers can now rely on these things being there.

It's here now. WebGPU has been on the horizon for many years, and probably will be for several more before you can actually expect it to work on users browsers. Presuming we don't end up with a repeat of WebGL 2 on Safari.

It's simpler. Much like DX12, WebGPU is intended to be lower level and have better control over hardware. Which makes it more complex and harder to use Vs WebGL.

It has plenty of community knowledge from OpenGL ES peeps, which makes it quite easy to find examples that can be used.

For anyone actually building this style of content today, this is huge news.




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