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> The community, and how the gameplay has changed over the years. In the "olden times", the main focus of the game was the social aspect. There were limited hunting grounds, so people spent their time hanging around and talking, building houses out of boxes and parcels, coming up with games. I recently picked the game back up - now everything feels like it's hyper-optimized for grinding, and that old social aspect feels gone. I find it fascinating - though also a bit sad.

Seems like a good analogy to human society and the results of late-stage-capitalism.




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