at some point i started writing my own C++ based bot. some other guy did the hard work and reverse engineered the bits you needed to send to communicate with the server. my bot was able to log in and listen to spoken command from another character that was whitelisted. i could make the bot controlled character walk in any direction.
in the early days my internet was very unreliable, that meant a disconnect during hunting meant you got killed and loose not only 10% of your progress (thats easily 10s, 100s, ... of hours of work) but also loosing all your equipment. afterwards you had to rush to the spot where you died and hope you were the first to pick everything up. without your top equipment on you it happened more than once that I died again, losing another 10% of all your skill points.
learning to deal with frustration and anger on that level was an experience that was as painful as it was life-enhancing.
in the early days my internet was very unreliable, that meant a disconnect during hunting meant you got killed and loose not only 10% of your progress (thats easily 10s, 100s, ... of hours of work) but also loosing all your equipment. afterwards you had to rush to the spot where you died and hope you were the first to pick everything up. without your top equipment on you it happened more than once that I died again, losing another 10% of all your skill points.
learning to deal with frustration and anger on that level was an experience that was as painful as it was life-enhancing.