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There are facts out there amongst the near constant stream of BS on reddit. GameStop filed a SEC form [0] about disclosing a partnership with Immutable X, which is in the NFT space for games, not art.

The market for in-game purchases (like every mobile game for crying out loud) is huge. Epic games' Fortnite is 100% free to play but has a store for purchasing cosmetic stuff (and a lawsuit with Apple over this). There was $3.7 Billion dollars of revenue associated with Fortnite in 2019 [1]. Billion with a B. All cosmetic, in-game items.

What is reported as being built would be a marketplace for gamers, and possibly content creators (people that build mods, skins, maps, etc. for games if allowed) to buy/sell/trade these in-game items. Not $10k GIF's of apes or whatever nonsense. Instead of spending $5 or $20 on something and it sits on a gamers account, think of it as they could spend that and later on they could re-sell it or trade on a marketplace.

I don't think any of this requires blockchain or NFT. I think the companies involved are using that because it ticks a lot of requirements boxes for basically Digital Rights Management with sales/resales built in (I think via ETH/smart contracts).

As silly as buying pixels for a game may sound, it already is a large market and a company like GameStop getting into that could capture a reliable subscription-like revenue stream not tied to game console refreshes or used physical games.

What would be sad is if this is a revolutionary type of change to an industry (i.e gamers own the digital sword they bought, maybe take it from one game-world to another like in Ready Player One?) but is squashed by the volume of noise about "hedge funds r bad, boo wall st" every time the company is brought up.

[0] sec filing: https://www.sec.gov/ix?doc=/Archives/edgar/data/1326380/0001... [1] fortnite rev: https://www.statista.com/statistics/1238904/fortnite-revenue...




Please don't park any money behind this narrative unless it's literally money you'd burn in a campfire for just as much amusement.

There is zero chance of GME of all places becoming some sort of market for NTF game cosmetics. None of that blather matters if you don't have a user base, and there's no way GME is going to get one.

Why would Epic, Valve, etc go along with GME's scheme? If they want to offer unique to a single player items they can do so essentially trivially with their existing platform. They don't need to partner with anyone, just put a dev team or two on it for a short bit. They certainly don't need to partner with anyone like GME, let alone a bunch of shady cryptocoin operations running out of tax havens.

Basically no one cares about this utopia you're imagining to start with, and even if they did, there's no pathway to create it in the form of GME.


If this is their strategy it's incredibly silly.

1. The Steam Community Marketplace already exists.

2. Why is GameStop - a retail chain with an increasingly irrelevant brand - the right company to build a digital marketplace?

3. Why would developers and publishers participate in GameStop's marketplace - what would it offer them?

4. Gamers hate NFTs. Search that phrase.




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