The and and or functions in the template packages do short-circuit, so he's got one thing already. It was a relatively recent change, but it's there.
Non-deterministic select is a critical detail of its design. If you depend on a deterministic order of completion of tasks, you're going to have problems. Now there are cases where determinism might be what you want, but they are peculiar. And given Go's general approach to doing things only one way, you get non-determinism.
A shorthand syntax for trial communication existed. We took it out long ago. Again, you only need one way to do things, and again, it's a rare thing to need. Not worth special syntax.
Some of the other things mentioned may be worth thinking about, and some of them have already (a logging interface for instance), and some we just got wrong (range). But overall this seems like a list of things driven by a particular way of working that is not universal and discounts the cost of creating consensus around the right solutions to some of these problems.
Which is not to discount the author's concerns. This is a thoughtful post.
> Again, you only need one way to do things, and again, it's a rare thing to need. Not worth special syntax.
This really is one of the parts I like the most about Go. It really makes so many things simpler. Discussing code, tutorials and writing it.
Every time I'm trying to do something in JS I have to figure out why every guide has a different way of achieving the same thing and what are the implementation differences.
Er, when it comes to concurrency, non-determinism is usually cheaper than determinism. As soon as you care about ordering, you almost always have to synchronize, and that has a cost.
Austin Clements (of the Go runtime team) wrote a paper that explores this in detail [1]. That was before joining the Go team, but the concepts are universal.
A separate `select` with empty `default` is about as simple and clean as it gets. It is easy to read, easy to reason about, and, most importantly, conveys the intention of the code perfectly.
There are pretty common patterns for this. At least for real word cases where you might have one special channel that you always want to check. Ugly, but in relation to the previous question, I don't see how one is doable and one isn't?
Now the non-deterministic implementation does more work than a deterministic implementation. It generates a random number and sorts the branches. The latter (sorts the branches) is not needed in the above pseudo code.
Doubling the number of instructions has no impact on run-time performance.
And there are more optimization opportunities in implementing a deterministic design. Now, the non-deterministic implementation needs to lock all involved channels before subsequent handling, a deterministic implementation might not need to.
As far as priority goes, most interesting cases will have priority based on the data in the read, except for this specific case of a done chan el and a data channel. I used that pattern at first but have been moving away from it. To be sure i am mostly writing long lived processes with fixed pools of worker go routines and either never exit or exit based on WaitGroups determining the work is all done.
Yes, it (the lack of deterministic-select) is only annoying for several special cases. For most cases, it doesn't matter whether or not the default behavior is deterministic.
Wouldn't it be the case id one worker was pulling work asynchronously delivered from two places? I only use one go routine / one channel myself, but the name select itself very strongly implies it is a yield type operation where any of a number of async actions can wake it for their callback to run. Albeit without a callback syntax, it is async and better be fair.
The and and or functions in the template packages do short-circuit, so he's got one thing already. It was a relatively recent change, but it's there.
Non-deterministic select is a critical detail of its design. If you depend on a deterministic order of completion of tasks, you're going to have problems. Now there are cases where determinism might be what you want, but they are peculiar. And given Go's general approach to doing things only one way, you get non-determinism.
A shorthand syntax for trial communication existed. We took it out long ago. Again, you only need one way to do things, and again, it's a rare thing to need. Not worth special syntax.
Some of the other things mentioned may be worth thinking about, and some of them have already (a logging interface for instance), and some we just got wrong (range). But overall this seems like a list of things driven by a particular way of working that is not universal and discounts the cost of creating consensus around the right solutions to some of these problems.
Which is not to discount the author's concerns. This is a thoughtful post.
0: https://old.reddit.com/r/golang/comments/s58ico/what_id_like...