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I found the input latency made this unplayable.



The prince doesn't stop on a dime, this was a design choice. This recreated version plays the same as it did on OG hardware. If you're having difficulty, focus on holding and releasing the inputs and think of it as applying acceleration, where you want to release before you want the object to stop.


The controls are very similar to the original, however there's somethings you can't do like step then crouch.


Interesting. I think you can but the animation is way clumsier? I was testing against https://archive.org/details/msdos_Prince_of_Persia_1990


That's false. The controls are identical to the original and you can indeed step then crouch (⇧+→ ↓).


It was exactly the same in the original game, that what made it difficult to play back in the days


Indeed. You can compare it to emulated version. https://www.retrogames.cz/play_102-DOS.php?language=EN

Feels exactly the same.


It's an acquired skill. I remember hating it, then adapting.


It feels very much like the original game.


To me, there is a very large difference between the original game in an emulator and this.

It appears that this is using http://phaser.io/ and is a complete rewrite of the original game.


Yeah, not to take away from the great work that the author put into the game but it indeed feels very very different to the original.


Yeah, it’s a lot of very small things but they add up, especially in such a game where there is often a fine line between surviving and dying.




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