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That sounds like a MacOS problem, not a "220dpi is not enough" problem.



This specific issue is definitely a macOS problem - instead of doing proper resolution independent rendering, macOS just renders at 2x the 'looks like' resolution, and then scales the result to fit the panel.

But even on Windows, the choices at 27" 4K aren't great. 100% is too small. 200% is too large. 150% is quite nice, but I find apps regularly don't scale properly, and text still isn't as nice as 200% on a 5K display.

edit: and on Linux, it's similarly not great - integer scaling works quite well on most modern DEs. Fractional scaling is a mixed bag and a lot of apps have broken or compromised UI when it's in use.


I use a triple monitor setup with the LG 24UD58-B. 24", 4K, $300. 2X scaling is absolutely perfect on it. 27" is not a good monitor size for this, I agree.

As an aside, a user here recommended putting the outside monitors in vertical mode with the middle monitor in horizontal mode. It works extremely well for reading websites/documentation/terminal output while coding in the middle panel.


It's cheap enough that I've been tempted to pick up one of these to try, but I think going back to 24" would be a little frustrating for side-by-side editing in an IDE.

I think it could make a great secondary though.


> Fractional scaling is a mixed bag and a lot of apps have broken or compromised UI when it's in use.

I use 1.5× scaling in Sway, and haven’t observed even the slightest problem in any Wayland app. (I also use the high-DPI patches for XWayland, and run it at 3×, so that it’s an integer multiple of my scaling factor, a minor visual improvement on the very few X11 things I use that is probably not worth it.) I will note, however, that Firefox is rendering content at 2× and downscaling; setting the experimental widget.wayland.fractional_buffer_scale to 1.5 distinctly improves rendering, but had some very annoying bugs when I tried it several months ago which became debilitating maybe a couple of months ago, so I gave up on it.


The one that sticks in my memory the most was a bunch of issues with Qt-based apps in particular where UI would scale in 1x, 2x, 3x steps, but font size would scale with the fractional size specified.

Led to some pretty broken looking UI.


I have a few Qt apps and haven’t observed anything like this; most likely that’s been fixed. I’ve been using Wayland since April.

(One thing that is comically broken about Sway and I think Wayland in general is cursor sizes. Specifying `seat seat0 xcursor_theme Adwaita 96` nets me at least four or I think five different cursor sizes, varying by app, and at least one of the dodgy sizes is actually a fractional scaling bug, scaling by ceil(1.5) rather than 1.5.)


Ummm, I think 274K on 200% is definitely fine? I just use it as 1080p with better text rendering and graphic. I don't even use it at 150% because that at a 50 ~ 60 viewing distance isn't really a pleasure experience. Did you place the monitor very close to your eyes?


Display distance is between 3ft and 4ft away for me depending on exact seating posture - so somewhere around 1m.




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