It is tiny and uses nearly no resources.
The code is about the same as it was 10 years ago.
Using Winforms with C# it is trivial to create a minimal Windows application
that is small and uses nearly no resources. (just but a button on the canvas, hit F5).
Any decent code editor can be easily adapted to work with the
C# or C++ Microsoft compilers for builds.
You don't really understand this. You're using a shiny new computer so running Visual Studio is not a big deal to you. You wouldn't say so if you were say living in Africa and having a really shitty connection. Sublime already allows me to build and run Android apps on an emulator by clicking Ctrl+B and takes 30s for a cold start (the app is very complex). VS took minutes (for Hello World).
I want to build a WinUI3 app, and that seems to require 56mb and a hundred of mbs of dependencies just to show a button with "Click Me" on it.
So your complaint is that developing for the latest and shiniest tech requires a relatively recent computer? Looking at this thread my only opinion is that you’re not understanding the things you’re complaining about.
Is it really an unreasonable expectation that you should be able to use the editor of your choice to build an app?
Perhaps you're right that this is the case for niche platforms like macos, windows, certain embedded systems, etc, but for general programming a text editor + compiler/interpreter is the default expectation.
The most valid point is that Microsoft keeps churning out new UI frameworks that all seem to die quickly, with some still staying alive.
Running compilers in the command line on Windows has always been possible and it is trivial these days.
That goes for both (MS) C++ or .Net.
Hitting F5 "build" is easier than using the command line. That does not mean the command line in not well supported.
Visual Studio will generate a script you can use to build the projects from the command line for your projects
Here is an example of a minimal Win32 app written in C https://docs.microsoft.com/en-us/windows/win32/learnwin32/yo...
It is tiny and uses nearly no resources. The code is about the same as it was 10 years ago.
Using Winforms with C# it is trivial to create a minimal Windows application that is small and uses nearly no resources. (just but a button on the canvas, hit F5).
Any decent code editor can be easily adapted to work with the C# or C++ Microsoft compilers for builds.
Visual Code offers deep support for C# https://code.visualstudio.com/docs/languages/csharp
This article seems to outline how to get C# support in Sublime (I am not a Sublime user so I dont know how well this works) https://www.quora.com/How-do-use-sublime-text-editor-for-cod...