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There's a nice writeup of someone going through the original quake code: http://fabiensanglard.net/quakeSource/index.php

Seems to turn up in most threads about iD engine source/dev - I'll do it this time :)




And if you want to follow an experienced programmer's quest to make a fast and stable DirectX9, C++ Quake engine then follow http://mhquake.blogspot.com/




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