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The one thing that I'd challenge about this line of thought is that the product isn't necessarily "done", there are expectations to add features & fix bugs.

If the product is poorly crafted, and especially if it's also poorly tested, adding features can introduce bugs, and fixing bugs in one place can cause issues elsewhere. Development then slows to handle these occurrences, which can then impact product viability.




I'm aware of technical debt and it's consequences. The point is that the vast majority of developers treat their job as creating good software, when it's absolutely not.


I'd say it's creating software that is "good enough" (good enough to do what it needs to, right now, sufficiently frequently that paying customers return).




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