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Game Editor vs. DCC Editor (tomforsyth1000.github.io)
2 points by codetrotter on Nov 14, 2021 | hide | past | favorite | 1 comment



The asset pipeline is a seriously underrated and challenging part of game development. When you start having hundreds of meshes, animations, textures, etc. it becomes an interesting challenge to make the iterating feasible and enjoyable. I work on a game that used DCC tools as the editors + exporters and the workflow did not age well. I agree strongly with this article that a game editor that reused the engine internals is more ideal. It gets even more interesting and tricky when you have a networked game!




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