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I think it's interesting that the author mentions the Playstation Portable as an example: it seems like the reason it doesn't work actually _isn't_ a fault of the device manufacturer:

> You might think that a 15-year-old gaming console wouldn't even be operating, but Sony's build quality is such that, with the exception of a very tired lithium-Ion battery, the unit is in perfect condition. It runs but can't connect to modern Wi-Fi without an update, which it can't access without an update to its firmware (a classic catch-22).

In this case, developers seem to actually have provided updates, but it just doesn't work! Reminds me of when I booted up an old laptop to find that the old root SSL certificates don't work for sites today and everything's HTTPS now ¯\_(ツ)_/¯

It really points to an issue with net-connected tech (and yes, the PSP actually benefits from being online unlike certain ridiculous IOT devices): really, even if the manufacturer designs with long term support in mind, the rest of the world doesn't. So I don't know quite how tractable a problem this really is in the Internet age; the solution might be just better electronics recycling rather than indefinite updates




> It runs but can't connect to modern Wi-Fi without an update, which it can't access without an update to its firmware (a classic catch-22).

This argument is moot - the PSP is capable of upgrading from its memory card even in complete absence of a WiFi network.


That is great flexibility and design! Also, it might be possible to either find an older access point, or configure a modern one to use an older standard, so all hope should not be lost. :)


Also, doesn’t the PSP use this little disk cartridges? I don’t see why you couldn’t still play those games.




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