Your checklist is only covering the simplest case, direct ownership of small data structures.
I'm not going to put a large array on the stack. I'm not going to pass unique_ptr (exclusive ownership) of every resource I allocate to every caller. I still need to decide between passing a copy, a unique_ptr, a reference, or a shared_ptr. When I design a data structure with interior pointers, I need to define some ownership semantics and make sure they are natural (for example, in a graph that supports cycles, there is no natural notion of ownership between graph nodes).
These are all questions that are irrelevant in a GC langauge, for memory resources.
I'm not going to put a large array on the stack. I'm not going to pass unique_ptr (exclusive ownership) of every resource I allocate to every caller. I still need to decide between passing a copy, a unique_ptr, a reference, or a shared_ptr. When I design a data structure with interior pointers, I need to define some ownership semantics and make sure they are natural (for example, in a graph that supports cycles, there is no natural notion of ownership between graph nodes).
These are all questions that are irrelevant in a GC langauge, for memory resources.