I don't think you realize the severity of his lies over Fable, and Fable 2.
Back when it was Project Mayhem (can't recall exact name) he promised very life accurate features, graphic engines that would redefine presentation, and gameplay mechanics that still do not exist today.
He didn't say, "We are toying with the idea," or something like that. He said, each blade of grass would sway in the wind. That you could free roam maps like never before.
Among the features not delivered in Fable 1,2 or 3:
- When you die or age, you can play as your child to advance the plot.
- You can workout to increase your strength. Not working over time makes you weaker.
- You can roam freely thorughout the world.
- You can steal anything.
- You can break anything.
- You can use any object as weapon.
This list goes on for pages that I do not care to relive.
What did fable II feature? A dog? What the hell is that? How is this related to the core concept? Peter is the result of giving a 5 year old a gaming company. All the grandest coolest plans in the world and in the end having neither the resources, discipline or skill to carry it out.
But it is okay, because people are willing to accept an inferior product, and really just forget all the lies he tells. Just like your comments.
Isn't this supposed to be capitalism where this type of behavior gets you punished?
I'd rather shove a stake in my eye than take his advice on how to be successful. I could learn more about how to be successful interviewing a child about a lemonade stand. They atleast would have interesting comments on sales techniques, that don't rely on your audience not minding being abused.
Back when it was Project Mayhem (can't recall exact name) he promised very life accurate features, graphic engines that would redefine presentation, and gameplay mechanics that still do not exist today.
He didn't say, "We are toying with the idea," or something like that. He said, each blade of grass would sway in the wind. That you could free roam maps like never before.
Among the features not delivered in Fable 1,2 or 3: - When you die or age, you can play as your child to advance the plot. - You can workout to increase your strength. Not working over time makes you weaker. - You can roam freely thorughout the world. - You can steal anything. - You can break anything. - You can use any object as weapon. This list goes on for pages that I do not care to relive.
What did fable II feature? A dog? What the hell is that? How is this related to the core concept? Peter is the result of giving a 5 year old a gaming company. All the grandest coolest plans in the world and in the end having neither the resources, discipline or skill to carry it out.
But it is okay, because people are willing to accept an inferior product, and really just forget all the lies he tells. Just like your comments.
Isn't this supposed to be capitalism where this type of behavior gets you punished?
I'd rather shove a stake in my eye than take his advice on how to be successful. I could learn more about how to be successful interviewing a child about a lemonade stand. They atleast would have interesting comments on sales techniques, that don't rely on your audience not minding being abused.