There's a risk to this sort of thing though: you tend to discover how hard it is to generate a life-bearing planet, depending on your pre-conditions. One of the devs on Star Control 2 put in a bunch of work to automatically generate the map and star systems in it, and during dev ran into the wall that while he could generate too hot or too cold or too dense or too light planets easily, getting interesting and potentially habitable planets out was exceptionally hard - the goldilocks criteria were in full effect and didn't happen too often when randomizing.
That’s part of why I’m only interested in starting at plate tectonics — solving the Goldilocks problem is not that interesting to me, and would require serious effort.
But given the right base parameters, I don’t think post-tectonics have the same problem — it’s harder to generate an invalid earth, where earth’s placement in the solar system/universe is hard coded.