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> employing AI to curb addictive behavior towards its product

Not out of goodwill.

Tencent profits hugely from gaming addiction, they know it and exploit it to whatever extent they could without drawing serious ire. They use their near monopoly on personal communications (WeChat, QQ) and huge market share on social media (WeChat), video streaming (Tencent Video) and other forms of media to subtly and not-so-subtly push their cash cow games, Honor of Kings being the prime example. I won’t list the shady tactics I’ve heard, which you can hear from I suppose any young urban-dwelling person in China.

They are a big part of the problem in the first place.



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