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lilyball
on May 26, 2021
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M1racles: An Apple M1 covert channel vulnerability
This thing communicates at 1MB/s. A “performance feature” it ain’t.
dijit
on May 26, 2021
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throughput and latency are different measures.
Games usually live in the realm of latency.
passivate
on May 27, 2021
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That begs the question, what is the latency, and what kind of feature would you anticipate this could be useful for?
mukesh610
on May 26, 2021
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Synchronization primitives AFAIK don't need to transfer huge amounts of data in a short time. One bit for every "okay" signal would suffice. At the given speed you can perform 8 million syncs per second between two threads.
smoldesu
on May 26, 2021
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who cares, it's not like you're going to use it to send textures from one thread to another
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