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But the industry wants all the money, and right now.

They are focusing on games that can monetize user-base actively via micro-transactions and subscriptions RTS games are not really capable of this.

Last example i can think of is CoH 2, which was disappointing and the 'pay to win' commanders drove me away from it quickly. Plus i think original CoH is much superior game in terms of balance and fun.




Fighting Games have a smaller, but devoted niche that does well enough. The games are more expensive and they do seasonal or annual content pack releases that are also quite expensive, but the player base is devoted enough that they will pay. They make up for lack of volume with higher margins that their fans will support. I see no reason RTS can't go the same way.




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