* Best load-outs are faster to unlock with the paid game, so it is semi play-to-win
* Warzone client is MASSIVE (seriously, like fill your entire SSD massive) because it installs other games alongside
* Servers are awful, with extremely low tick-rates, so movement and shooting feels pretty ropey
* A general sense of sameyness crept in after a few hours. I have a hunch that this is due to a low skill ceiling to the mechanics. Whilst I'm sure this makes the game more accessible to a wider audience, I found it left me with no sense of progression. Like eating a Big Mac rather than a nourishing meal.
* Plunder provides a similar ability to progress loadouts as either paid game
* it’s the biggest game I’ve ever seen and updates way too much. Feels like it ate my entire 1.2TB soft cap last month. Sadly the other games are also coming with +60-80gb on top of wz itself
* agreed
* in solos, it is a pretty terrible game, but the other modes require good team play and utility usage. I think there is a big skill gap, but the game is very slow paced, and it’s hard to objectively describe success. Is it frags? Placement? I suppose it depends on your goals. I can say watching streamers get 25 frags against top quality players shows you that aggression and mechanical skill are still rewarded in my opinion
* Best load-outs are faster to unlock with the paid game, so it is semi play-to-win
* Warzone client is MASSIVE (seriously, like fill your entire SSD massive) because it installs other games alongside
* Servers are awful, with extremely low tick-rates, so movement and shooting feels pretty ropey
* A general sense of sameyness crept in after a few hours. I have a hunch that this is due to a low skill ceiling to the mechanics. Whilst I'm sure this makes the game more accessible to a wider audience, I found it left me with no sense of progression. Like eating a Big Mac rather than a nourishing meal.