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This is the classic chicken-egg problem inherent in starting up a new game platform. Why invest in your game's controller experience and compromise the touch experience when billions of players have touch and a negligible amount have controllers?

The only way to bootstrap the ecosystem is to prime the pump with large investments from the platform holder. Pay devs directly to add support. Give hardware to users way below cost.



Yep, I don’t fault the game devs at all! I would expect Apple to use the Arcade program (plus their infinite cash) to incentivize devs to really polish the Apple TV experience.




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