I could imagine mixing in "normal" polygons with this approach may not be trivial, though. I couldn`t find much information about this circular projection online, some napkin-math tells me that straight lines in world-space don't project into straight lines in screen-space. just drawing a triangle is not trivial.
I could imagine mixing in "normal" polygons with this approach may not be trivial, though. I couldn`t find much information about this circular projection online, some napkin-math tells me that straight lines in world-space don't project into straight lines in screen-space. just drawing a triangle is not trivial.