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jameshart
on April 1, 2021
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Voxel Space: Comanche's terrain rendering in less ...
The height map alone is enough for you to approximate a signed distance field, so you can do raymarching - which can give you pretty efficient light transport, volumetric fog, ambient occlusion, reflective water...
dominicjj
on April 1, 2021
[–]
Cool! That gives me an idea: software raymarching for a 4k intro.
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