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It's interesting how DC goes from average performance on Switch to smooth 60 fps. I always wondered if it was related to Haxe and if it had home made Haxe optimization (Haxe dev is one of the original DC devs).

Switch is a constrained console and Haxe is dynamically typed. DC is a real world product with a long life (many updates and DLC). Any information about limitation/workaround it had to do would be very interesting to hear.

Aside, DC is a very interesting game.




Haxe is not dynamically typed, it can compile to dynamically typed platforms, but it can also compile to statically typed platforms while remaining statically typed.

For switch it uses Hashlink/C code generation so it's native C that is compiled on the console.


Thanks Nicolas !




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