Back in the day, playing /usr/games/hunt against other people would hone your VI movement keys muscle memory rather quickly.
On the multiuser Unix systems at Purdue, it was typical to have at least half a dozen people on the server, with explosions going off like fireworks. We ran the mod where you could collect 200 ammunition for the nuke, which would destroy a third of the screen.
We also had Larry Wall's (yes, that one) video game Warp, which was a lot more action-oriented than the original Star Trek video game. It also used the same hjkl movement keys.
On the multiuser Unix systems at Purdue, it was typical to have at least half a dozen people on the server, with explosions going off like fireworks. We ran the mod where you could collect 200 ammunition for the nuke, which would destroy a third of the screen.
https://man.openbsd.org/OpenBSD-current/man6/hunt.6
We also had Larry Wall's (yes, that one) video game Warp, which was a lot more action-oriented than the original Star Trek video game. It also used the same hjkl movement keys.
http://ftpmirror.your.org/pub/misc/unixarchive/PDP-11/Trees/...
And of course there was Rogue and Nethack, but those are a lot better remembered these days.