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I’m being somewhat facetious or jocular when I say this—and somewhat serious—but…I wonder:

Is that a reflection of the quality of the software implementation? Or is it a reflection of the hardware it’s trying to implement? Or perhaps it’s related to the hardware the emulator is running on?

Or did the emulator emulate the hardware while running on /that/ hardware? Did it pull efficiency gains out of seemingly thin air?



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