Except they never really made their "unlimited detail" look anywhere near as good as the comparatively low poly trick-based rendering they were competing against and definitely not the high end imagescan data being rendered by recent Unreal engine demos. Even Euclideon's highest end rendering demos that I've seen (also imagescan-based voxel data IIRC) looks rather shoddy compared to modern AAA game engines.
Maybe it technically could push more polygons, but it looked like crap.
But yeah, I agree that their tech seems to be a clever way to index and access large amounts of point cloud data, allowing them to stream from disk just what is needed for the current view -- a clever database more or less.
But for all the claims they made about how it will revolutionise everything, their demo's were pretty damn bad.
Maybe it technically could push more polygons, but it looked like crap.
But yeah, I agree that their tech seems to be a clever way to index and access large amounts of point cloud data, allowing them to stream from disk just what is needed for the current view -- a clever database more or less.
But for all the claims they made about how it will revolutionise everything, their demo's were pretty damn bad.