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Complexity as in software. It has many moving parts, and I think it includes most if not all of computer science areas, like networking for multiplayer, cutting edge rendering, client-server applications for managing updates and also the multiplayer, AI for NPCs but now AI for animations and environment generation, and the list is really long. The only exception I can think of is software for rockets/spaceships and rovers, which have to operate under very unique circumstances.



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