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There are already denoising and upscaling neural nets being used to reduce the cost of ray tracing.

Lighting in games is also benefiting from sparse voxel based global illumination.

GPUs are very efficient at pushing triangles and the tooling and skill to build meshes is well established. Games like Teardown are showing alternative ways but when development time and budgets are so tight most games will use what’s there rather than risk new technologies.




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