Hacker News new | past | comments | ask | show | jobs | submit login

Another nice example of that is the engine used in Ubisoft's Splinter Cell games. Technically it's Unreal Engine 2.5 (and some of the file formats are similar), but every single subsystem was replaced by now that only some of the tooling is still Unreal Engine 2.5 (which is arguably the important part to keep intact for game designers). Even the renderer isn't UE2.5 anymore.



Consider applying for YC's Fall 2025 batch! Applications are open till Aug 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: