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Past some critical mass local dev indeed simply doesn't work, but the majority of codebases aren't ~that~ large. And until that point I feel there's an analogy between having a light laptop and remotely doing your heavy lifting with the whole working remote thing in general. In theory, on paper, and assuming reliable decent internet connectivity, with a little elbow grease there should be no discernable difference between thin client remote dev and an in-your-lap xeon, just like with high quality low latency video teleconferencing with a team that knows how to do it there should be nothing lost with physical distance. In practice though the overhead of doing any little thing, no matter how small the overhead may be optimized down to, is still real. Non-verbal communication is lost on zoom and the distance between you and your real UI grew by hundreds of miles and dozens of links, and the tradeoffs your environment makes when there's no such thing as a 'quick check' add up fast. But it's obviously not one dimensional, and there's probably irony in the weight shedding that offers you 20 hrs of battery life coming with a price tag of requiring reliable wifi to get any real work done.


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