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Jumping ship instantly from one engine to another isn't possible. You're talking about developers doing a full rewrite of their games. Sure, plenty of mobile games are crap that can be cranked out in a coke-fueled weekend (see Zynga). But there are also mobile games that required significant development effort to build.



Oh, of course. I meant it more in case of newly written games. The ones that already run UE4 may likely meet a slow, neglected death.




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