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Yup. Exactly. Think of it this way. You manufacture product foo and it's sold to customers via some national store chain. If you anger the owners of the store chain, they can simply refuse to carry your product anymore. This happens all the time. The app store is no different. It's a national chain that Epic sells through and they've poked the bear one too many times. Lucky for Epic that it's privately held. Otherwise they'd have a shareholder revolt.



Then customers that want that product go to another store chain. This makes stores think twice before banning some products or brands.

There is only one store in iOS country.


But there are several stores in mobile country, and more again in platform country. Drawing the boundary of the market around iOS seems circular. "They're a monopoly because they have 100% of the market share on the market that's specific to them."


The truth is because there are only two stores in our example, it really does make sense.

Imagine there were only Walmart and Costco and literally nothing else, even small business. Now someone violates Walmart’s rules for a specific item in the store, and they not only ban that item, but also ban every item they sell.

Here’s where it gets dystopian. In all platforms that allow competitive stores, the fees settle way down from 30%. Look at windows, epic, steam. 5-20%. That’s what a competitive price looks like.

But because there exists literally only Walmart and Costco, they have 0 incentive to compete. That’s abuse of market power, and exactly what Antitrust concerns itself.

The tired analogy of “it isn’t a monopoly” just doesn’t hold up in two dimensions: there are only two major players, both disallow competition within their marketplace, and yet in alternative platforms (game consoles, windows, linux) you have alternative routes to delivery that show us the “real cost” of managing a platform.

Apple and Google are running their companies with 0 foresight. It’s a shame that Tim doesn’t have the foresight to pre-empt this, it’s terrible brand strategy and they are supposed to be good at it.


There is some irony here though, no? For example, if Apple is the only market-place in the country, and rules keep it open and free and available, then there is no need for a 2nd market-place: we've forced Apples to be how we want.

If Apple was allowed to make stupid mistakes like making it very hard to develop Unreal Engine games for iOS, or being jerks in general, then there would be much more justification for building a 2nd market or switching to a 2nd market.

I'm not pitching for no regulation, but the unintended side-effects of force Apple to play well with others is that there is now _no need_ for a competitor who is more open...


I'm not really following the logic here, what rules are keeping it open? Apple is allowed to make stupid mistakes, there is an alternative market, just only one, and, it's clear no force is keeping Apple from doing exactly what it wants currently.


Steam charges 20-30% depending on volume. Epic pc store charges 12%.


It's a lot easier to switch which store you shop than what phone you use. Switching iOS to Android costs a non-trivial amount of money. There's also a lot of lock-in, migrating from apps in Apple land to Android land. Some people may have multiple Apple devices even. These people face a very high barrier to switching.

To me this is like asking someone dissatisfied with the grocery store that has a monopoly over their town to just move to another city.


Because the cost of going to another platform is far higher than the cost of going to another physical store.

You don't invest ~$1000 to go to a physical store.


Platform country? How does another viable store in Canada help me if I live in the US?

Or even, how does another viable store in Nevada help me if I live in Illinois? I know I can "just move" anytime, nothing's stopping me, but it's expensive...


Can I bring back my iPhone back to the store if the app I want is banned after the sale happened?


Apple doesn't own those phones anymore though, the users do. Whereas, I don't get to own my own best buy.


Users own the hardware, but not the software - they are grante a license to use the software. This is not about the hardware, it's about a single App, the App Store, which the user does not own.


And to which no alternative is permitted.


Correct. And this is not illegal.

Using the store analogy - when you purchase at a store, the store has a markup on the product (usually 40%) - you cannot demand the store take a different markup because a store down the street is selling it for less, you can't set up a sign in the store telling patrons they can get a better deal down the road, and you can't say you want to pay in a particular currency because you don't have any of the local currency in your wallet. The store can establish policies like this for any patron that enters.


I dont get this store analogy. Best Buy can't suppress the existence of Fry's, so I can go do business with Fry's if a bridge with best buy is burnt. Apple suppresses all competition.

And the legality has yet to be determined.


And Apple can't suppress the existence of Google or any other platform company.

Personally, I bought an Apple device specifically because it was so locked down.

I don't understand the desire to dictate how a piece of software should operate in this case. Why should Apple be forced to make their software operate like Google's?

There are alternatives so nobody is forced to use Apple's platform if they don't want to. They can buy another. How is this not a case of buyer's remorse?


I'm sorry, i don't follow your argument.

E: and Google is no better.


> And this is not illegal.

Maybe it should be. This isn't just about Apple. It's about all e-waste as well.

The idea that I can't do anything with a perfectly workable device once the company providing software to it cuts it off is ridiculous.

How much waste are we producing because we think the company that made a physical device should have 100% say on what happens on said physical device?


This analogy would only be valid if there were only one store chain in each region. For a better analogy, look at energy distribution, where there are rules that the monopolists have to follow.


Actually, the scenario you describe "one store chain in each reason" is a common scenario. Outside of major urban centers it's not uncommon to have a single grocery store, hardware store, etc.

Energy distribution is different because it's a government granted monopoly.


> The app store is not different.

Really, where can iPhone users go obtain Fortnite from now? What? No place? Not the same.




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