I would guess more people use Windows and Mac because it is the path of least resistance and presumably they are more heavily invested in learning their art and the many complexities of the tools required.
Pixar is an interesting case because as pioneers in their field they made a lot of their own tools and run them on Linux. Presumably unlike single user incentivized to select whatever they are used to they are instead liable to pick the best platform.
Aftershot Pro, Lightworks, Maya, Bloom all seem to be pretty good.
They have in common that they charge money and thus have a budget. Pixars choice seems to suggest linux us a perfectly viable platform and these able tools seem to suggest we can have good tools if we are willing to invest our money in such. This isn't to say that such tools must be commercial. They could well be foss if we change the way we choose to support FOSS. Instead of heaping praise upon them we need to open our wallets and regularly.
Pixar is an interesting case because as pioneers in their field they made a lot of their own tools and run them on Linux. Presumably unlike single user incentivized to select whatever they are used to they are instead liable to pick the best platform.
Pixar uses Linux
https://www.gamingonlinux.com/articles/pixar-film-production...
Aftershot Pro, Lightworks, Maya, Bloom all seem to be pretty good.
They have in common that they charge money and thus have a budget. Pixars choice seems to suggest linux us a perfectly viable platform and these able tools seem to suggest we can have good tools if we are willing to invest our money in such. This isn't to say that such tools must be commercial. They could well be foss if we change the way we choose to support FOSS. Instead of heaping praise upon them we need to open our wallets and regularly.