When I was lifting, I used my phone instead of a notebook. Of course, I used a simple note taking app, not anything designed or built to purpose.
It's amusing to see this wave of products; does anybody remember Wii Fit, the balance board, Playstation Move, etc? There's long been a market for gizmos and gadgets that are intended to make physical activity more "fun" via gamification. There's always going to be a market for the latest fitness fad, and the trick for any company wanting to make a buck here is to keep evolving their "gimmick" to recapture imagination every so often (rather than selling a single trick which people will get tired of eventually).
I think these toys may actually help people become more fit, FWIW. Some people only need a little nudge to get moving, and a gizmo might just do the trick. Anecdotally, I feel like the most successful gizmos in this class are the bicycling video games, which may have to do with the fact that the core elements of the sport are easier to simulate well than most other activities.
It's amusing to see this wave of products; does anybody remember Wii Fit, the balance board, Playstation Move, etc? There's long been a market for gizmos and gadgets that are intended to make physical activity more "fun" via gamification. There's always going to be a market for the latest fitness fad, and the trick for any company wanting to make a buck here is to keep evolving their "gimmick" to recapture imagination every so often (rather than selling a single trick which people will get tired of eventually).
I think these toys may actually help people become more fit, FWIW. Some people only need a little nudge to get moving, and a gizmo might just do the trick. Anecdotally, I feel like the most successful gizmos in this class are the bicycling video games, which may have to do with the fact that the core elements of the sport are easier to simulate well than most other activities.