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I'd go with something more radical: a 2x5 meters max box, 100 kg of gas for the 300 km race, 600 kg minimum weight, 50 million budget maybe including the drivers (there is a very long line of them) and maybe a max downforce test if it can be made hard to cheat. Then let the teams do whatever they want.

Somebody will optimize for the engine, somebody for the aerodynamics, somebody for the suspensions, somebody for the tires (buy them from whoever they want) etc. I guess very few will spend much on the driver.

At the beginning they'll be slower than the current cars (which are only marginally faster than the v10s of 2004) but year after year they'll improve new areas of the design and get fast again. I expect a lot of technical drama and very different solutions. It's going to be back to the 70x and 80s with today's technology and processes.



It could definitely be managed better, to optimize for what they seem to be trying to (sport + performance).

Budget caps seems like a cop-out though, as eventually the budgetary rules inherit all the complexity in the current technical rules.

I think some kind of FRAND forced tech licensing / transfer + shared manufacturing would be an interesting solution. Whereby a hyper-optimized solution by a leading team can be licenses (or is outright open sourced) for the next season. And similarly, where all builders have access to a neutral manufacturing facility (a la TSMC).


This reminded me of Finnish folk racing Jokamiesluokka[1], where the owner of the car has to entertain offers for the car after a race and must sell the car if there's a willing buyer. This is to keep the cost of cars down.

https://en.wikipedia.org/wiki/Folkrace


This is similarly done in American short-track racing as well with the “engine claim” system - I’ve normally heard of it on dirt but I wouldn’t be surprised if asphalt series do it to.

Below is just one example of how these rules can be structured.

https://dirtcar.com/rules/dirtcar-modifieds/engine/engine-cl...


There is something like that in the engine market where some teams are customers of other teams (usually with last year's engine)


Customer teams get exactly the same engine that the works team uses. The reason they don’t perform as well is that they still have to design the rest of their car (which includes a lot of performance impacting design), and they also may have to modify the engine to fit it in their chassis.


This and the difference in resources. Only Red Bull managed to systematically outperform the factory team of their engine (Renault.) McLaren is more on an even ground with them but still a little bit better. Renault is not pouring much money in their car.

And people who like to think about possible unfairness could argue that manufacturers build about 100 engines per season, test them, then pick the ones to keep, the ones to give to customers and the ones that turned out not to be good enough for racing. It's hard to get the very best engine if you are only a customer and you're really competing against the manufacturer and not only an appearance.




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